Overworld Navigation
Overworld, where gameObjects are injected into the canvas and state is controlled through a startGameLoop method. This is where all components are updated and contained allowing for seamless navigation and gameplay.
Overworld, where gameObjects are injected into the canvas and state is controlled through a startGameLoop method. This is where all components are updated and contained allowing for seamless navigation and gameplay.
Cutscenes are triggered when moving onto certain spots in the map, triggering event types. Things like walking, talking, standing and AI are all events.
Role-playing element of the game where "Player" faces "Enemy" and can chose from a set of options from a submission menu to trigger actions.