Project Image 1

Overworld Navigation

Overworld, where gameObjects are injected into the canvas and state is controlled through a startGameLoop method. This is where all components are updated and contained allowing for seamless navigation and gameplay.

Project Image 2

Engaging Cutscenes

Cutscenes are triggered when moving onto certain spots in the map, triggering event types. Things like walking, talking, standing and AI are all events.

Project Image 3

Turn-Based Combat System

Role-playing element of the game where "Player" faces "Enemy" and can chose from a set of options from a submission menu to trigger actions.